Character Body-Area2d collision detection outside overlapping

I had the player scene set on Autoload because I wanted to use it in Tree scene. Thus, I had another instance of player, behind the world tiles and I couldn’t see it. This instance was also interacting with tree’s area2Ds and consequently the behaviour in my topic.

In order to get the player characterbody2D in the tree scene I used Area2D.get_overlapping_bodies() method