Godot Version
4.3
Question
Hello,
This is my first time posting on a forum, so please let me know if I’m doing something wrong.
I’m encountering an issue in Godot 4.3: my character often gets stuck in textures using Trimesh for collisions.
At the same time, I’d like to ask how you generally build your environments efficiently in Godot. Do you use Trimesh for collisions, or do you prefer another approach? Any advice or feedback would be greatly appreciated.
Thank you in advance for your help,