CharacterBody2D gets stuck on a wall (StaticBody2D)

Godot Version



I’m experimenting some 2D side scrolling physics. I’m pretty novice on Godot and some experience on Unity before.

The red box is the controllable player. It’s a CharacterBody2D node . The walls are StaticBody2D. I enabled the Collisionshapes visible. Velocity is also added on the video.

When I jump into the wall, it stucks there. It doesn’t fall down and it keeps adding velocity due to gravity.

I’m changing the scale of CharacterBody2D which also changes the scale of the collision shape. Would that be a reason?