Godot Version
4.2
Question
I’m working on a vampire survivors clone and I’ve already started making mobs as CharacterBody2Ds (I don’t really want to redo them as rigid). I’ve since noticed that they can’t “properly” collide - they get stuck on each other. My question is: is it possible to make it so that CharacterBody2Ds push each other instead of just stopping? As in can they affect each others velocity?