check if previous area overlap with current area like in pygame

Godot Version

4.3

Question

Hi i am new here from PyGame and i want to create smilar Surface with Rect to my project, so i put Nodes: Sprite and Collisionshape2D into Node: Area2D, but i can not get the True message that the collision is happening. The last line in my code. What should i do?

extends Node2D

var surfaces = []
var surface_ind = 0
	
func _process(delta: float) -> void:
			
	if len(surfaces) >= surface_ind:
		for surface in surfaces:
			remove_child(surface)
			surface_ind = 0

	for i in range(5):
			
		if len(surfaces) == surface_ind:

			### SURFACE ###
			
			var image = Image.create_empty(10, 10, false, Image.FORMAT_RGBA8)#Image.load_from_file("res://icon.svg")
			image.fill(Color.WHITE)
			
			var texture =  ImageTexture.create_from_image(image)
			
			var sprite = Sprite2D.new()
			sprite.texture = texture
			
			### RECT ###
			
			var rect = RectangleShape2D.new()
			rect.size = Vector2(image.get_width(), image.get_height())
			
			var collisionshape = CollisionShape2D.new()
			collisionshape.shape = rect
			
			### AREA = SURFACE + RECT ###
			
			var area = Area2D.new()
			area.add_child(sprite)
			area.add_child(collisionshape)
			
			area.global_position = Vector2(100 +image.get_width()/2, 100+image.get_height()/2)
			print(area.has_overlapping_areas())
						
			surfaces.append(area)
			
			add_child(area)
			
			surface_ind += 1
			
		elif len(surfaces) > surface_ind:
			add_child(surfaces[surface_ind])
			surface_ind += 1
			
			### if previous area overlap with current ###
			
			print(surfaces[surface_ind-1].has_overlapping_bodies())