Child collider / body not following parent node's position with animation.

Godot Version

4.3.2

Question

`I have an obstacle in my game that is moved through animation. I have attached a StaticBody3D & CollisionShape3D Node as children of the obstacle mesh - hoping to stop the player. The StaticBody3D & CollisionShape3D seem to have no relation to the parent and are just staying still. I’m farley new to godot so any help would be appreciated.

Node Setup Below
`

AnimatableBody3D is better suited to being animated than a StaticBody3D. Though you will have to structure it with the AnimatableBody3D as the parent of the visual MeshInstance3D, it sadly still does not like being moved by it’s parent’s transform, most physics objects do not like parent transforms.