Godot Version
4.3.2
Question
`I have an obstacle in my game that is moved through animation. I have attached a StaticBody3D & CollisionShape3D Node as children of the obstacle mesh - hoping to stop the player. The StaticBody3D & CollisionShape3D seem to have no relation to the parent and are just staying still. I’m farley new to godot so any help would be appreciated.
Node Setup Below
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