Client authority in Godot Multiplayer API

Godot Version

4.2.1

Question

Hello !

I am trying to setup some basic multiplayer logic, and was wondering if there was a way to implement client authority in Godot Multiplayer API ?

My issue is that I would like my clients to also be able to modify and lerp other node’s transform without having to give them authority on the node everytime

You could @rpc("any_peer") a function containing the lerp/tween.

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