Godot Version
4.4.1
How to clip an arbitrary material along a plane?
So I created a simple shader material (screenshot) that gets “clipped” by a plane. It uses discards, but setting alpha to 0 would work too.
My question is - I want have any material clipped by this shader! Any textured standard material you could think of - I want to clip it. Is that possible?
I already looked into next passes, and material overlays (same thing?), but they draw on top of the last pass. I need the next one to be transparent if the one below (my shader) is transparent.
Thanks for any pointers