Cloud shader randomly loading incorrectly

Godot Version

Godot 4.2.1

Question

In this video, you can see that sometimes the shader I am using to generate clouds (which is taken directly from here: Stylized Sky - Godot Shaders) will rarely give incorrect results when the game is loaded. The clouds should look the same every time, but sometimes just bug out by losing shading or stretching out.

The shader has no sort of randomness implemented for cloud generation, so I’m thinking this is a problem with the shader not being able to properly load the uniform values that I’m giving it in the editor. If anybody has seen/had similar issues with loading shaders, I would appreciate any solutions on how to make things be consistent. (I can also upload my shader parameters if necessary).