Hello everyone!
I’m following this guide and currently I’m on stage of creating crates, which starts at 09:25:00 - I’m trying to create a container that will drop(spawn on top of itself) an item orb, collectable (hence collidible) by player. Orbs spawn upon container and move from it.
Container is a StaticBody2D, layer 3, masks 1,2,4.
Orb is an Area2D, layer 5, mask 1
Player is on layer 1, with masks 1,2,3,4,5
Issue is that my item orbs collide with containers immediately as they spawn.
There is a print in _on_body_entered method of an orb, logging body parameter.
I don’t understand why do they interact - they don’t have each others layers numbers in masks. Is there any known issues with 4.2?
I spawn an orb upon shooting a container with projectile. Here’s a link to a whole project on google drive.
Projectile is an Area2D, layer 4, masks 1,2,3, which moves and collides with crate via _on_body_entered(body). That method checks if body has a hit method and calls it if it has.
Container then emits a signal, which is connected to an _on_container_open method of level scene in _ready of the level via groups , and that method adds an example of item orb as a child to the level.
On the level scene, where I placed the container, it’s layers and masks were different from it’s parent container node (I used inheritance) for some reason. Maybe I’ve changed it and forgot, or changes applied to a parent node have issues to updating all the child nodes in all the other scenes.