Collision_disabled not working

Godot Version

v4.2.stable.official [46dc277]

Question

(https://github.com/godotengine/godot/assets/40333518/8733229f-6566-443f-9678-de11a9b0fceb)

When I trigger die with a button, collision_disabled is set to true and it works as expected. Player can phase through the blocks and the enemy.

When the enemy triggers the die instead, although collision_disabled is seemingly also set to true, everything works as if it wasn’t. Player can’t phase through blocks and the enemy continues to hit the player.

And for some incomprehensible reason, if die is triggered by other means, such as using collision detection in the enemy script, then the bug does not happen:

if collider is Player:
	print('enemy hit player (collision)')
	collider.die()