Godot Version
4.2.2
Question
I’m trying to create collision for the inside of a corridor model.
For this I created a mesh instance (3D), gave it a cube shape and fit it to the size of my model, and then used “Create Trimesh Static Body/Create Trimesh Collision Sibling”.
With either of these, I have a problem where I get collision from outside of the shape, but not from inside, which is the opposite of what I want.
Is there anyway I can get collision from the inside? (other than manually creating a bunch of collision boxes)
P.S.: I don’t know anything about level design at all, so I’d appreciate it if you could give me some pointers for that.)
