Godot Version
<GODOT-4.2.2 stable win64>
Question
I am using Brackey’s tutorial on youtube and he teaches how to put in a 2d world boundary and a tileset physics layer. But my knight character keeps falling through the boundary.
The knight has a CollisionShape2d circle around it. And my game node directory looks exactly like his, “Game>tilemap + player>camera2d.” And the player node’s directory being, “player>animatedshape2d>collisionshape2d.”
Following his tutorial I painted the gray blocks over the tilesets I wanted to be blocked off, which is the same as his. Made sure the tileset had collisionlayer0 as what I wanted to paint as I did it. I even did the partial painting on the bridge part of his assets.
Basically, I have followed his tutorial seemingly exactly play by play and as soon as I get to the part he pushes play I do as well and it does not act the same way. I don’t know what to do. I posted on his youtube channel as well.