HI, Sorry for the confusion, I could have worded this better I am trying to have the bullets hit the enemy not the player as I am aiming for a asteroids game.
Thank you for the suggestion, But I am new to Godot and only trying to understand the layers and mask for collision’s currently.
I had a quick look at what you have suggested and I understand what your going for that would fix the problem/get round it I think.
But what I am trying to get & understand is why the projectile is not scanning the 3rd mask layer and interacting with the asteroid to improve my fundamental understanding of Godot, as no matter what I do the projectile is no behaving as it should from my understanding.
Just for more context on my little project.
More info on projectile)