Collisions from inside the sphere? (3D)

it is possible to make with standard nodes, a spherical collision but from its center? Alternatively, what is the best solution for this?

I want to make a cupola over the field so that the players can’t get outside it. I don’t want to do a mesh with collisions here, this is where a sphere would be ideal and would be much cheaper to calculate. The sphere will always be in the position 0,0,0, so with the length of the global position I could bounce objects in the code, but writing handling for each of this is ugly… :stuck_out_tongue:

Best regards :slight_smile:

1 Like