Godot Version
I am using Godot 4 in 2D game development.
Question
I have a detection (Area2D) with a child CollisionShape2D. I wanted to expand the circle radius but it ended an error Invalid set index 'radius' (on base: 'CollisionShape2D') with value of type 'float'.
I also had tried, $detection/CollisionShape2D.radius = 100.00 and it did not work.
please help, i need this so my enemy can chase after the player in engage mode.