Godot Version
4.5.1
Question
I am looking for a way to use a BoxMesh, scale it dynamically (easy) and then set different textures on the mesh.
The textures do not overlap and can be updated separately.
I am trying to play around with the UVs for each texture to (as an example) set a texture per face but I cannot find how to combine them in the end without any overlapping.
This could be used for dices, cards but the end goal is to have something that I can make a bit more generic.
What hint could you give me ? This is mostly something I am doing to start doing a bit more advanced shaders but I am clearly not going in the correct direction.
I am aware that I could make a specific model in blender with a material per face and just change the texture but that limits the possibilities.
rXp
