Concatenate bezier_curves

Godot Version

4.6

Question

I'm making a 2D game inwhich there’s an entity that moves to random positions making curves with bezier_interpolate. Whenever the curve ends, it immediately creates a new one with random coordinates, so it doesn’t stop. The problem is that, when starting a new curve, it abruptly changes direction. How can I make it start a new curve smoothly? So it can move in curves non-stop without abrupt direction changes. Thanks.

You should share a short screen recording of what you observe if you can. Maybe via youtube or an upload to a Github page if you don’t have enough rights on the forum yet.

A series of screenshots may be enough, some code, screenshot of your scene tree.