Godot Version
4.6
Question
I'm making a 2D game inwhich there’s an entity that moves to random positions making curves with bezier_interpolate. Whenever the curve ends, it immediately creates a new one with random coordinates, so it doesn’t stop. The problem is that, when starting a new curve, it abruptly changes direction. How can I make it start a new curve smoothly? So it can move in curves non-stop without abrupt direction changes. Thanks.