Godot Version
4.2.2
Question
Hey, guys!
Ray here.
Right now I’m in the process of mostly conceptualizing my game. Plus, I’m teaching myself coding through tutorials, I give myself half a year before I feel comfortable making my game. Anywoo… I want to make a stealth name. 2D. I have the original Metal Gear Solid in mind. Right now I’m going through a bunch of tutorials to get a sense how I’m going to implement anything.
As for stealth detection, what would any of you say would be the best means to go about it? Raycast? Area? I want the cone of field you see in MGS, Raycast seem to be a bunch of lines , and I saw one tutorial that had a dozen to create a radius line of sight with no blind spots. That to me didn’t seem to be the most optimal route to go. Areas are good for aggro ranges (WoW term) but supposedly they can’t not see through walls, and will go past LOS.
So, what would you guys say would be a good way to go about it?