Confusing bug that I don't know how to solve

Godot Version

4.7

Question

I recently started a 2D project to make a platformer. I’ve made a player object with the default 2D physics, and to prevent them from falling straight off the screen, I also put in a block that is supposed to catch them. The problem is that when I click F5 to load the scene, the block doesn’t appear, and the player falls as if it isn’t even there.

This what the test room looks like. If anyone could give me some pointers on how to fix the issue, I’d greatly appreciate it.

Please add some more details, there’s no way to tell what’s wrong without knowing what is going on here and how you configured things, for example what are the collision layers used?

What is your “Main Scene”? When you press F5 it will try to run the main scene, not the currently selected scene. You can check under Project settings “application/run/main_scene”

Turns out it was loading my player scene and not the actual room. Thanks, I’m only just learning Godot