Connecting RigidBody2Ds

Godot Version



I’m working on a game in which the player constructs a robot from blocks, then uses it. Each block is expressed as a RigidBody2D, so when I try to control the whole thing, it crumbles into the individual block.tscn’s. Is there a way I can fix this and hold all the blocks together? (I’ve heard about PinJoint2D, but I’m looking for something where rotation isn’t possible).