ContentScaleFactor does not apply

Godot Version

4.4.1

Question

Hi all,

I’m having an issue where setting ContentScaleFactor using

NodeHelpers.GetTree.Root.ContentScaleFactor = myFloatValue;

Doesn’t set anything, it instead stays at the default of 1.
image
(Note: NodeHelpers.GetTree accesses the current scene’s GetTree() method)

I even have 0.5 set in the Project Settings here

And it still is set to 1.

I’m not sure what I’m missing here as all research and docs seem to note that this setting can be changed.

Many thanks,
Ben