Control nodes moving on their own when starting game

Godot Version

4.4.stable

Question

I have a couple of nodes that move their position when i start my game. My game is 3d but i have a control node attached to my camera 3d. I’m 100% sure i’m not moving anything with gdscript.
This is what it looks like in the editor.
image
This is what it looks like when i start the game. They get clumped together for some reason.
image

These arrows aren’t the only things that are moving. I also have a label node positioned at (1664.0,42.0). I attached a script to the label node to print it’s position when the game starts and it prints: (1734.0, 0.0) and you can also see that it moved. The label’s anchor is in the top right and has no scaling, but has a size of (186,49) which doesn’t change at all. I have no idea what is going on at all and i’m hoping there is someone with the same problem.

If your window scales the anchors will move the control nodes accordingly. Is your project set to full screen at the start, or is it smaller in the embedded game window than the set project window size?

No i’m not scaling the window while the game is running at all. Most of the time it is in windowed mode.

i changed the name of the objects and now they don’t move any more. very weird