Godot Version
v4.3.stable.official [77dcf97d8]
Question
I’m using Linux, specifically Slackware 15.0. The Godot I’m using I installed directly. e.g. I’m not using any Godot software that was installed through steam.
At first I thought that my skip menu was somehow not receiving my “any_press” input events, and so wasn’t triggering. But it seems that my game has stopped processing any events from my controller at all. The only thing that actually gets processed is “ui_accept” event on the start menu.
I have verified that all my events are in the input map, and that the usual tests to check if the events are just being pressed with the Input singleton ARE being reached. They just never actually trigger as true for some reason.
This occurs with no code changes across all scenes from a specific project. Other projects are unaffected. I am at a complete loss as to what to do, honestly. ![]()