hello! there is code, and when i’m starting run it - my controls are inverted, for example if i’ll press w - character moves back, when i’m pressing left, character moves right and so on
extends CharacterBody3D
const SPEED = 2.0
const JUMP_VELOCITY = 4.5
var sens = 0.5
var sens2=0.5
@onready var camera = $camera
@onready var animation_player = $visuals/mixamo_base/AnimationPlayer
@onready var visuals = $visuals
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _ready():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _input(event):
if event is InputEventMouseMotion:
rotate_y(deg_to_rad(-event.relative.x*sens))
camera.rotate_x(deg_to_rad(-event.relative.y*sens2))
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("a", "d", "w", "s")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
if animation_player.current_animation != "walking":
animation_player.play("walking")
visuals.look_at(position + direction)
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
if animation_player.current_animation != "idle":
animation_player.play("idle")
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
help me please, thank you