I have spent so much time in front of a computer. It’s fine, it’s my job. But not everybody’s. Long work sessions give me a great feeling unlike lengthy play sessions. Those make me look through my window, with my eyes slightly hurting, and say… How beautiful is reality; wish I could spend more time looking at it and not at the monitor.
I dare to think many game designers have probably had, if they don’t still have, a tough relationship with videogames. They have given me so much that I can even dedicate myself to them and yet, they have taken also precious time, skills and health. The reason should be pretty clear to us as designers and still we throw wood to the burning fire. Let’s make the most entertaining game! Jump on any trend, catchy visuals, rewards, hooks, feedback, JUICE!!! Things only get worse if you’re designing for a highly competitive market.
Don’t you sometimes feel bad about it? I mean, maybe I’m the only, but I don’t think so. Trust me, this is not about entertainment not being useful. Everybody and her mother nowadays seems to want to live on a forest homestead. But this is not that escapism story. It’s another piece of our lives. We need games, we truly do, as any other thing, no matter how useless or misused it can get. But, still, there must be something we can do about the bad while keeping the good.
Just as food providers keep us (in theory) away from putting ourselves in risk, what do you do or can we do to help our fellow players. If nothing is your answer, fine, but tell me your tips to sleep well at night. It is kind of getting me.
