Copy a value from debugger to a GDSCRIPT?

Godot Version

4.4.1

Question

While debugging, I can browse node and inspect variables.
For example, I have a dictionnary that reach a certain content at a moment of the game (see picture), I can see it, and I would like to copy the current content of this dictionnary into my code, to initialize another dictionnary by code (for a next run). Is it possible ?
While inspecting the ingame dictionary, I see a “copy value” context menu, but it does not seem to copy anything in the clipboard…

1 Like

If the dictionary exists, why not just get it’s content through code and do the necessary steps you want to do? Why do you need the debugging tools for that?

This dictionnary is the result of numerous player choices, and I’d like to start the game back directly from these choices, for testing purposes.
I though that this “copy value” menu could do some kind of “copy value to clipboard as text”