Godot Version
4.4.1
Question
While debugging, I can browse node and inspect variables.
For example, I have a dictionnary that reach a certain content at a moment of the game (see picture), I can see it, and I would like to copy the current content of this dictionnary into my code, to initialize another dictionnary by code (for a next run). Is it possible ?
While inspecting the ingame dictionary, I see a “copy value” context menu, but it does not seem to copy anything in the clipboard…