Create Physical Skeleton is utterly broken

I’m using godot 4.3

I got a male robot model from mixamo and am trying to make it ragdoll. When I clicked “Create Physical Skeleton”, this happened:

I don’t even know what to say.

Is this feature just broken in Godot 4.3? What workarounds are there? I really don’t want to go through the efforts of creating a collision shape for a temporary model. Am I stupid?

Sincerely,
A guy working on his first game

I FIXED IT!
For anyone who has this same problem:
Mixamo rigs collision shapes have to have their scale set to 0.01.

1 Like

Where does one set the collision shapes scale though?

Mb, it’s under Node3D → Transform → Scale. Hope this helps you and any future readers