Godot Version
4.2.1.stable
Question
I am trying to find a solution to roads over a hex tilemap. The best I could find was a suggestion to add to the function from AStar2D
void connect_points ( int id, int to_id, bool bidirectional=true, int to_weight )
in this topic
But it just said it was a difficult task.
Does the to_weight
exist somewhere in AStar that I don’t see or is this still a missing link?
If I wasn’t fully clear above, I have a hex map and all of the hexes are connected. I could put weights for the hex itself but that doesn’t include road connections, or specifically hex-sides. It would be great if we could connect points with a weight (e.g., roads) or tell each tile side what the cost is to cross it.