you can create some resources from the inspectore like here the world environment. How do i do that for my own scripts?
in my example i have a node that represents a skill (probably should switch that also to a Resource) these skills need a TextureButton to activate. i would like to create the TextureButton directly in the inspector so i dont have another file that laying around.
so i addet this to the code:
but this just lets my assign a TextureButton thats somewhere in the scene but how do also get the create new option ?
so the aproch would be to create a Skill scene with a TextureButton as a child and use it as a Template? … by always copying the Template scene for every new skill?
That sounds like the opposite of what you wanted, “so i dont have another file that laying around”
My code sample creates a new TextureButton through code. Maybe you need to give a more explicit example, it sounds like you have a specific problem you want to solve, but are presenting something else.
You can create your own type like WorldEnviroment by having the Script extend from Resource(Thats what I think you want to do). Though about a button in the inspector, i am not aware of any possible way to do that.
with file laying around i mean not bundelt so i have to look for it in the Filesystem.
I will try to discribe my problem a bit better. thanks for the help and time in advance
so basically i need a Template for various skills in my game. the Skills are, at the moment there own nodes with a Script(inherits from my own state_class) which are attached to my State machine.
most States/Skills will need a button to trigger the Skill so each Skill needs a button with its own texture. later skills will also need animations and stuff.
so i would need a template where i could just easily can swap the the texture of the button, the stats of my skills and the animation
i hope it makes sense what iam saying im realy new to game dev and not an experiencend programmer
edit: so my idea after you said i cant add a button as a resource would be to make a template skill scene which has a button as a child( so i can edit the button in the editor) does that makes sense?