** Godot version:**
- GODOT 4.3
I was struggling with creating layers on the tilemaps. I found a YouTube tutorial, but it requires a script that instantiates TilemapLayers just to render them. I’m concerned that having 10 or more layers could cause performance issues. While the Tilemap node has built-in layers where you can select which layer you want and paint on the tilemap canvas, the problem is that you need to select the camera to view the final render, which I find annoying.
I’m new to Godot and wondering if there’s a way to create a parent Tilemap where you can mount the layers you want with proper ordering and display the final result. Additionally, I’d like to be able to disable layers to make them invisible.
I’m looking for functionality similar to canvas tools in drawing applications like Aseprite, where you can create layers on top of other layers and draw on them independently. This way, if something goes wrong, the base layer or other layers won’t be affected.