Crosshair blocks firstperson look

Godot Version

4.2.2

Question

Hello :slight_smile:
I am trying myself with 3D at the moment, and have a working first person view, where I can walk and lookaround. Now I wanted to add a crosshair, but as soon as I put it to the middle of the screen via code (screenshot) I cant look around anymore. When I change the β€˜/2’ part in any of the two lines to another number, it works again, but then the crosshair is not centered.
Screenshot 2024-08-14 184747

Thanks in advance, Tim :slight_smile:

Addition:
It seems like my InputEventMouseMotion is not picking up any mouse motion, when I add the crosshair to the center.

Try setting your control nodes’ mouse filter to β€œIgnore”

1 Like

This worked for me! Thank you.