CSG box/mesh material

Godot Version

4.4.1.stable (Through steam)

Question

I have a CSGBox3D node as the ground in my first person game. When I subtract from the CSG box, the applyed material is not being applyed to were I subtracted from. Is there any way to fix this???

The material of the subtracting shape is applied to any faces it subtracts from. If you want the entire CSGShape to have the same material you can set a Material Override in the Geometry section.

1 Like

That worked perfectly, thank you!