Godot Version
4.2
Question
Hi
Is it possible to cut a hole in the middle of a water shader? I want a sort of cave there below water level and hope there is some way to achieve this?
4.2
Hi
Is it possible to cut a hole in the middle of a water shader? I want a sort of cave there below water level and hope there is some way to achieve this?
use masking technique of shader code cropping with mask texture
something like:
uniform sampler2D mask_texture;
...
//in fragment()
vec4 mask_value = texture(mask_texture, UV);
if (mask_value.a==0.0){
COLOR.a=0.0;
}
You could use discard
along with a circle SDF inside the shader code. Maybe applying the shader material on a CSG shape then subtracting a hole. I believe editing the shader itself would do you better.
Thanks… it is a little try but you both helped me the good way