Godot Version
v4.7.1.stable.official.a13da4feb
Question
Was testing my game and got a crash and the error posted below. The game is very small so far, just code, a few 2D sprites, no sound. It shouldn’t be anywhere near 1.8 gb.
Thanks for any help!
ERROR: core/io/marshalls.cpp:108 - Condition "strlen < 0 || strlen + pad > len" is true. Returning: ERR_FILE_EOF
ERROR: Error when trying to decode Variant.
ERROR: Error when trying to decode Variant.
ERROR: Error when trying to decode Variant.
ERROR: Error when trying to decode Variant.
ERROR: Error when trying to decode Variant.
ERROR: core/debugger/remote_debugger_peer.cpp:165 - Condition "read != in_pos || err != OK" is true. Continuing.
ERROR: core/debugger/remote_debugger_peer.cpp:269 - Remote debugger: Packet too large (1835626081 > 8388612 bytes). Disconnecting.