Debugging GDExtension won't hit break points in VS2022

Godot Version

4.3

Question

I followed the tutorial here and got everything working except the ability to hit breakpoints. I can launch the game or editor from Visual Studio 2022 with the intent to debug but it never hits a breakpoint and the breakpoints are hollowed out when running the game. It says that no debug symbols are loaded for that document. Here’s a snapshot while VS is debugging. Has anyone got debugging working for GDExtension in Visual Studio? I’d appreciated any tips! Thanks.

Hey i have the same issue , did you found the solution ?