Did you manage to set it up?
Here’s the tscn just in case. You’ll just need to assign some texture to marker plane. If you can’t make it work I can upload a project.
[gd_scene load_steps=9 format=3 uid="uid://dcvuco6n287b8"]
[ext_resource type="Texture2D" uid="uid://bcdjkjvutj65w" path="res://icon.svg" id="1_qsdps"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5a1vy"]
albedo_color = Color(1, 1, 1, 0.4509804)
stencil_mode = 3
stencil_flags = 2
stencil_reference = 0
[sub_resource type="BoxMesh" id="BoxMesh_6ybkc"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qsdps"]
transparency = 1
no_depth_test = true
shading_mode = 0
albedo_texture = ExtResource("1_qsdps")
stencil_mode = 3
stencil_flags = 1
stencil_compare = 4
[sub_resource type="PlaneMesh" id="PlaneMesh_gjevs"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nhvxe"]
render_priority = -1
stencil_mode = 3
stencil_flags = 2
stencil_reference = 0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_873d2"]
stencil_mode = 3
stencil_flags = 2
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xmiln"]
[node name="stencil_test" type="Node3D"]
[node name="environment1" type="MeshInstance3D" parent="."]
transform = Transform3D(0.6153791, 0, 0, 0, 0.6153791, 0, 0, 0, 0.6153791, 1.4712219, 0.6799916, 2.172792)
material_override = SubResource("StandardMaterial3D_5a1vy")
mesh = SubResource("BoxMesh_6ybkc")
[node name="environment2" type="MeshInstance3D" parent="."]
transform = Transform3D(1.3129823, 0, 0, 0, 1.3129823, 0, 0, 0, 1.3129823, -1.285719, 0, 1.5172377)
material_override = SubResource("StandardMaterial3D_5a1vy")
mesh = SubResource("BoxMesh_6ybkc")
[node name="marker" type="MeshInstance3D" parent="."]
transform = Transform3D(1.7543327, 0, 0, 0, 1.7543327, 0, 0, 0, 1.7543327, 0.10877173, 0.18189462, 0.06839486)
material_override = SubResource("StandardMaterial3D_qsdps")
cast_shadow = 0
mesh = SubResource("PlaneMesh_gjevs")
[node name="below" type="MeshInstance3D" parent="marker"]
transform = Transform3D(0.9579392, 0, 0, 0, 0.9579392, 0, 0, 0, 0.9579392, 0.051135886, -0.04807715, -0.027579691)
material_override = SubResource("StandardMaterial3D_nhvxe")
transparency = 1.0
cast_shadow = 0
mesh = SubResource("PlaneMesh_gjevs")
skeleton = NodePath("../..")
[node name="player" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.121715784, 0, 0.11442661)
material_override = SubResource("StandardMaterial3D_873d2")
mesh = SubResource("CapsuleMesh_xmiln")