Destroy all targets to open door godot 4

I want to implement a series of targets that when destroyed by a bullet will imideatly open a door, how can I do it?

Hello, I am new myself so this may not be what you mean. I have a platformer project where I require X amount of coins to be held to use the portal. Perhaps you could set X amount of targets killed. The counter is on Globals for the total overall and on the instance of the door I set the requirement of how many.

@export var coins_needed = 0

func teleport():
	if MyGlobals.coins_collected >= coins_needed:
		get_tree().change_scene_to_packed(next_scene)
	print("debug portal triggered")
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