Detecting siblings post-instantiation

Godot Version

4.3

Question

For context, one thing I do for practice is try to replicate simple games using the Godot engine. My current project is just that with The Battle Cats.
The current state of the project is where the cat will spawn as an instantiated child scene and walk forward, and is supposed to stop at the enemy base. I am trying to accomplish this using Area2Ds. However, the cat’s area is not detecting the base’s area.
The error I get states that the Base area is not found relative to the cat.
Why is this happening? And how do I fix it? An explanation to both would be greatly appreciated.

A area does not detects other areas, it detects the collision bodies.

Technically I suppose Area2D only detects collision shapes but those can be either Body or Area.

Without seeing any code it will not be very likely that anyone can deduct what is going wrong.
However from the error description sounds like the node is null.

Well yes, they both have collision bodies on them. I am trying to get them to collide and detect one another using those collision shapes.

I’m currently on my phone right now and do not have the code but I will provide some when I can access my computer.