Godot Version
Question
Hi! So I’m using dialogic, I’ve got a simple conversation set up, and now I want to setup communication with the game manager to update dialogue.
GameManager.gd
extends Node
Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
Called every frame. ‘delta’ is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_dialogic_signal(argument:String):
print(“Something was activated!”)
I’m trying to use on_dialogic_signal, however, the signal does not get called in the debug menu. If someone could help me out with this I would really appreciate it:
For reference above is my dialogue^^