Dialogue Manager

Godot Version

4.6

Question

Hello!!! :smiley:

This is probably user error but here goes!

Ive been following a tutorial on how to use the dialogue manager 3 for godot and im at timestamp 4:14 (Beginner dialogue tutorial for Godot 4) and for my case, its not letting me add my dialogue to the actionable. Any tips?

(heres my actionable script)

extends Area3D

@export var dialogue_resource = DialogueResource 
@export var dialogue_start: String = "start"



func action() -> void:
	DialogueManager.show_example_dialogue_balloon(dialogue_resource, dialogue_start)

I looked for this tutorial and could not find it.
It would be helpful to link it.

Of course :smiley:

Beginner dialogue tutorial for Godot 4

1 Like

You muddled the type specifier for dialogue_resource and turned it into a value.
It should read:
@export var dialogue_resource:DialogueResource