Dialogue System

Godot Version

4.2.2

Question

I want to make a dialogue system for my game but I am having trouble thinking of how to move forward. I want to make a game similar to Ace Attorney (although I have not played much of that game). So there is back and forth between characters, and dialogue options, but there are no extensive trees or anything.

My main issue is where I store the dialogue. I feel that it would be disorganized if I just stored a ton of massive strings in my scripts. However, I am not sure how I would organize a text file. Does anyone know the best way to organize and execute a dialogue system like this? Thank you.

Have you looked at GitHub - dialogic-godot/dialogic: 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Would that help?

Also you may consider puting dialogs in resource files to split them out of the main script.

Just gave that a quick work. That tool looks very cool! I will check it out the next time I work on my game!

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