Godot Version
4.5.1
Question
Hey all, I’m looking for a bit of general guidance when it comes to the different _input virtual methods. I’ve read the documentation and looked through some of the UI demos from GitHub, and I understand the basic concepts of them but was looking for some extra guidance.
I have a working button remapping menu, and I can use _input or _unhandled_input along with the _toggled to remap and swap buttons. I was reading about the _input styles and thought about using _gui_input, but then looking at the button remapping demo on GitHub, it also uses _unhandled_input for this and not _gui_input.
For what I am planning, I intend the players to use a gamepad predominantly, and they could also just use the keyboard if they have no gamepad, but I don’t intend for any mouse functionality in gameplay. Is _gui_input mostly for using the mouse/pointer and clicking on objects? From the documentation it seems to be somewhat focused towards that, but I’m sure it could be used in a lot of ways.
Should a button remapping (or any settings) menu use _gui_input predominantly, or is using the other input methods viable? If they are viable, I’d assume for menus I would want to use _input ahead of _unhandled_input since I would be reserving _unhandled_input for character gameplay.