Godot Version
3.6
Question
I work on mods for a game (ΔV: Rings of Saturn), and one very common function I use checks for files that have been loaded to the res:// path using Directiory.dir_exists() and Directory.file_exists(). It used to work absolutely fine in the editor up until about a week ago (it still functions perfectly fine when loaded as a mod on a release build, however, as you’d assume, developing like that is very suboptimal). The game did do an update from 3.5 to 3.6 a month or two ago; however, it was still functional after the change, and something that has only appeared recently, after what I presume was an update to the game.
Does anyone know of anything that might cause this, ProjectSetting-related or otherwise?
I’m going to do a decompile of the last few versions of the game on the whim that it’s something introduced via an update, but if anyone has any insights into something specific, that would be very helpful.