Disable node logic

Godot Version

4.2

Question

Is there a way to really disable/toggle active a node and they children? When i say disable, i mean no logic, physics or render running from that node.

I’ve never used it, but I think setting the nodes process mode to disabled will do it:

image

1 Like

Node > Process > Mode > Disabled

Setting process mode to disabled still keep connections and interact with signals.

In fact the process mode in child is set to “inherit” and the parent is set to disable and child still connect and interact with signals