Godot Version
Godot 4.2.1
Question
I keep looking it up and cannot, for the life of me, find out how to disable backface culling on a material. Where do I do this?
Godot 4.2.1
I keep looking it up and cannot, for the life of me, find out how to disable backface culling on a material. Where do I do this?
I guess it’s in Transparency > Cull Mode.
I’ve just noticed the tag gd-shader. In that case, I suppose you need to add render_mode cull_disabled
to the shader code.
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