Disabling Backface Culling

Godot Version

Godot 4.2.1

Question

I keep looking it up and cannot, for the life of me, find out how to disable backface culling on a material. Where do I do this?

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I guess it’s in Transparency > Cull Mode.

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I’ve just noticed the tag gd-shader. In that case, I suppose you need to add render_mode cull_disabled to the shader code.

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