"disconnection_request" on GraphEdit node does not fire

Godot Version

Godot Engine v4.3.stable.steam.77dcf97d8

Question

When does the Signal “disconnection_request” which is part of a GraphEdit node actually fire? The “connection_request” Signal works fine as intended, yet I’ve not gotten the “disconnection_request” to work. What counts as “[…] attempted to be removed”, as stated in the documentation?

It will be emitted when you try to disconnect a connection line. To disconnect a connection you’ll need to specify it with GraphEdit.add_valid_left_disconnect_type() or GraphEdit.add_valid_right_disconnect_type() if you want to control which types can disconnect and from which side. If you want to enable disconnect to everything from the right side you can enable GraphEdit.right_disconnect

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