Godot Version
4.2.1
Question
Hi! Is it possible to change the values for the TEXTURE object within a shader? I’m using a community shader, which has a line similar to this:
return textureGrad(TEXTURE, uv, ddx, ddy);
I would like to be able to adjust the color of the image that’s being passed into this function, but there doesn’t seem to be much documentation (for Godot at least) about this type’s properties. Anyone have any ideas?