Basically what the title says, I cannot figure out for the life of me how to get them to work, and there’s basically almost nothing about them online or the documentation.
1 Like
Might be currently broken, actually:
opened 02:51PM - 17 Jun 23 UTC
topic:physics
needs testing
### Godot version
v4.0.3.stable.official [5222a99f5]
### System informatio… n
Windows 10 - Godot v4.0.3.stable - Vulkan (Forward+) - NVIDIA GeForce GTX 1650 (nvidia, 31.0.15.1694) - Intel Core i5-10400F CPU @ 2.90GHz
### Issue description
i make a 2D ragdoll with 4.0.3, PhysicalBone2D doesn't work, but RigidBody2D work, how to use PhysicalBone2D?
in this video, left is PhysicalBone2D, right is RigidBody2D:
https://github.com/godotengine/godot/assets/67264008/1fd8fe7b-95f7-4300-854b-4c07bf2045ea
### Steps to reproduce
1. download the project.
2. run main_scene.
3. left is PhysicalBone2D, right is RigidBody2D.
### Minimal reproduction project
[PhysicalBone2D in 4.0.3.zip](https://github.com/godotengine/godot/files/11779281/PhysicalBone2D.in.4.0.3.zip)