Godot Version
4.6.1
I was preparing to imlemate an inventory in my game that would resemble inventory from Minecraft and I’d like to know what is the best way to doi it before I start and maybe also get some tips.
4.6.1
I was preparing to imlemate an inventory in my game that would resemble inventory from Minecraft and I’d like to know what is the best way to doi it before I start and maybe also get some tips.
I would start with some docs reading, namely Grid Container, Margin Container, and Panels.
After that you can read up on some built-in control functions that allow “drag and drop” inventory things.
Grid container : GridContainer — Godot Engine (stable) documentation in English
Margin Container : MarginContainer — Godot Engine (stable) documentation in English
Panels : Panel — Godot Engine (stable) documentation in English
Drag functions : Control — Godot Engine (stable) documentation in English